Last One Standing – A Game of Deception and Survival


Last One Standing – A Game of Deception and Survival

Introduction Welcome to the official devlog for Last One Standing! This game is a thrilling mix of strategy, teamwork, and deception, where players must collaborate to complete tasks while identifying hidden traitors within their crew. But beware—trust is a fragile thing, and betrayal is always lurking in the shadows. Will you emerge victorious, or will you fall victim to the deceivers among you?

Development Journey The idea for Last One Standing came from our love of social deduction games and the intense mind games they create. We wanted to build an experience that is not only engaging but also unpredictable. Every session should feel unique, with shifting alliances and unexpected twists that keep players on their toes.

Phase 1: Concept & Design

Our initial design focused on creating a balance between teamwork and deception. We aimed to:

  • Design interactive tasks that require real teamwork to complete.
  • Implement a hidden imposter system that encourages strategic sabotage.
  • Ensure fluid and engaging gameplay, whether playing with friends or online strangers.

We tested various roles and mechanics to see what worked best, fine-tuning how imposters could disrupt the mission without making it too obvious.

Phase 2: Prototyping & Mechanics

Once the core gameplay loop was in place, we moved on to prototyping. Our key features include:

  • Crewmate Objectives: Players complete mini-games and challenges to advance the mission.
  • Sabotage System: Imposters can discreetly interfere with tasks and set traps.
  • Emergency Meetings: Players can call discussions to vote out suspected traitors.
  • Randomized Roles: No two rounds are the same, keeping the experience fresh.

Phase 3: Art & Sound Design

We wanted Last One Standing to have a distinct visual style, something that felt immersive but also intuitive. The game features:

  • Stylized 3D environments that enhance the mystery and tension.
  • Unique character designs to allow for easy recognition.
  • Dynamic sound effects and an eerie soundtrack that builds suspense.

Phase 4: Multiplayer & Testing

Multiplayer functionality was one of our biggest challenges. We focused on:

  • Smooth server connections for seamless online play.
  • Balancing mechanics to make sure the game remains fair for all players.
  • Bug fixes and optimization to ensure a polished experience.

We conducted multiple beta tests, gathering feedback from players to refine gameplay. This allowed us to adjust balancing, improve UI flow, and enhance the overall user experience.

Phase 5: Launch & Future Plans

With all the key components in place, Last One Standing is now live! But our journey doesn’t stop here. Our future roadmap includes:

  • New Roles & Abilities to add more variety.
  • Expanded Maps with unique challenges.
  • Ranked Modes & Leaderboards for competitive players.
  • Seasonal Events & Customization to keep things exciting.

We can’t wait to see how players interact, strategize, and uncover the traitors among them.

Developing Last One Standing has been an incredible journey, and we’re thrilled to finally share it with you. Now, it’s time for YOU to step in and test your wits. Can you survive the deception? Play now and find out who you can truly trust!

We’d love to hear your feedback—join our community and let us know your thoughts!

Files

app3486647-fv87w6.apk 29 MB
22 hours ago

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